There is also an additional Advantage penalty for fighting in the same Barony as a Fortified Holding.Įach siege will keep track of the defenders' supplies, average health and fortifications. Siege Progress is gained every day, especially if the attacker heavily outnumbers the garrison or brings siege weapons.īeing attacked while besieging a Fortified Holding will make the besieger the attacker of the battle, conferring any terrain defensive bonus to the other army instead. The base amount of Siege Progress needed to occupy the Holding is 100, and each Fort Level increases it by 75. How difficult it is to besiege a Fortified Holding is determined by its Fort Level, which can be increased by certain buildings and modifiers. Castles and County Capitals are all fortified by default. In order to occupy a County, all Fortified Holdings have to be occupied. It takes place when an army attacks a Fortified Holding and outnumbers the Holding's Garrison. a character with 10 prowess would end up with 60% of the total capture scoreĪ Siege is the main way of gaining War score. These scores are affected by various factors, and should not be treated as percentages, as their total is not always 100.Ĭommander has Stalwart Leader Perk (player)Ĭapture score is multiplied by (30 - prowess score) ÷ 30, with a minimum of 0.1.Į.g. The base chance that the enemy commander is caught is 10%, represented by two chance "scores" in the game script, 90 for escape and 10 for capture.
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